![]() Then I landed near the north pole in the smoothest landing I've ever made in Kerbal. Took the new ship to the moon without even going to orbit, thanks once again to cheats for unlimited fuel and electricity. That seemed to help some, but again, limited. I also tried putting rcs below as well as above the center of mass. I had wanted to bring the center of mass closer to the center of thrust, but it just wasn't possible unless that's all you want to do. I was going to make it very squat, but just putting on the science stuff and payload and it was already getting taller. You almost never get stable, steady descent with gentle movements unless you descend very slowly. Turn off SAS and the spinning will stop but you have to just guess at whats straight up. That worked the best, but if you come blazing in in reverse on kerbin and then you apply a lot of thrust to where you hover your computer will go nuts and pointing at retrograde won't mean pointing up, the rocket will tend to spin like a top and swing side to side like a pendulum. Took the fins and 3 radially mounted fuselage pieces off and tried it with fins near the top pointed down and again pointed up and finally just took off all the fins and put all the lights down under the rocket where the engines are attached. I fiddled around with the ship back on earth. Sometimes you can blame this on air resistance but other times it happens in the vacuum of space and it just doesn't make any sense. The rocket just decides to flip at some point and become uncontrollable. I also can't make any sense of the way rockets or the camera behaves these days on the ascent through the atmosphere. I thought I knew all about struts, but they aren't working either. Is there some trick I'm missing to get this sort of thing mounted with the perfect angle even though I'm using multiple engines? do I have to choose rigid attachment or whatever? I've tried struts. If radially mounted fuselages and I beams are a bad idea, I didn't have great luck with mounting on vertical fuselage parts either. Its not like you can have infinite degrees to choose from. It appears to have spots where it clicks in. How do I do it the right way? I've been using the rotate tool. I can see where the sepratrons lined up on the beam might not all be angled exactly the same way or the correct way. I've been using empty sepratons and recently I've mounted them on I beams that are mounted on a fuselage radially. I've had a lunar can up to 50 g's for awhile and then it overheated and blew up or spun out and blew up or just got into some horrendous never ending oscillations. I'm going for high speed or high g's and I'm not against using cheats for this. They tend to make the ship look pretty lumpy. They work, but I don't know how to make a sleek ship with them. I've also been using those radiators that expand in the vacuum of space. If you bring along some other type of engine and fuel, you probably won't get to pull 50 g's. You pull 50 g's but you can't slow down or turn them off unless you eject them somehow and then you won't have any power. I am using cheats and empty fuel tanks so I'm very light, but I want a nice stable descent.Įmpty separatrons and unlimited fuel cheat on = incredible acceleration. What is the best configuration of thrust to center of mass for descents? I'd like to make a powered descent. Also, you can't thrust while warping in time so it takes forever in real time even at high speeds. I've had it happen after hours of flight sometimes. Top speed can be almost anything as long as you're willing to wait, but the ship under constant full thrust will melt in space if you don't put on radiators. He just throws together some parts it seems, and blasts off, setting huge records. I saw a Manley video called "your gravity has no power over me". I'll probably have to stretch it a little. At one point it looked like they inhabited the exact same spot on my ship. ![]() Funny you should mention the closeness of the thrust to the mass.
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